Dazzling specular with forward rendering when roughness is 0

With forward rendering in UE 4.15.2, setting the Roughness=0 for a material will lead the dazzling specular.

I tested it in a new empty project, which looks much different from deferred rendering, as the pictures below:

Deferred Rendering:

Forward Rendering:

And it will looks even worse when Metallic is set to 1.

I didn’t meet this issue in UE 4.14.3. So I think it might be a bug in 4.15.2?