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Copying/Pasting 'Add Procedural Mesh Component' node in blueprints, will break the collision on the copied component.

I made a short video explaining it much better -> https://www.youtube.com/watch?v=5LTlSxUe4cA

But basically, the collision on the procedural mesh breaks whenever you use copy/duplicate to make another 'Add Procedural Mesh Node'. But just watch the video. Easier to understand. ;D

If you want system specs or like 'steps I took' just ask me. The bug is pretty straight forward though. And well hidden ;)

Product Version: UE 4.15
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asked May 13 '17 at 02:18 PM in Bug Reports

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avatar image Neilz0r May 13 '17 at 02:56 PM

A friend of mine told me to come here and upvote this. I watched the video. I don't approve of anything being broken, so it wins an upvote.

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Hello Rainbow.Warrior,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

LinkL https://issues.unrealengine.com/issue/UE-45019

Make it a great day

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answered May 15 '17 at 05:07 PM

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Rudy Q ♦♦ STAFF
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avatar image tanmayb Sep 22 '18 at 01:49 PM

This issue still persists in as latest as 4.20. It has only 2 votes on the issue tracker (mine's the second one), but is there any way this can be fixed? I just spent two weeks banging my skull and it turned out to be a bug in UE itself! Wouldn't want this to happen to anyone else. :)

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