Copying/Pasting 'Add Procedural Mesh Component' node in blueprints, will break the collision on the copied component.
I made a short video explaining it much better -> https://www.youtube.com/watch?v=5LTlSxUe4cA
But basically, the collision on the procedural mesh breaks whenever you use copy/duplicate to make another 'Add Procedural Mesh Node'. But just watch the video. Easier to understand. ;D
If you want system specs or like 'steps I took' just ask me. The bug is pretty straight forward though. And well hidden ;)
asked May 13 '17 at 02:18 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered May 15 '17 at 05:07 PM
Rudy Q ♦♦ STAFF
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