fixed frame rate not staying fixed?
My game requires advanced physics, so I have enabled fixed frame rate in the project settings.
But sometimes it doesn't stay fixed! It instead will change rapidly! As low as 15 fps, all the way up to 160 fps! Depending on how complex the environment is. And this causes the game to run in slow or fast motion. The frame will eventually start staying fixed, but there doesn't seem to be any pattern to it.
What's up with this?
asked May 13 '17 at 04:06 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here