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Is it possible to have multiple actors use the same (instanced) mesh?

To clarify: I want to have many individual actors in the scene but they shouldn't use one draw call each. Every actor has an instance of a mesh and all of the instances are rendered using just a few draw calls. Is this possible?

Product Version: UE 4.15
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asked May 13 '17 at 04:00 PM in Rendering

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ShiroiTenshio
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Yeah, with foliage tool ))

You can also try to use blueprint with one ISM component, and array of editable transforms that you will use for every instance.

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answered May 14 '17 at 06:20 AM

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redbox
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