DavidM
(DavidM)
May 13, 2017, 4:05pm
1
This cliff mesh should be seamless, but after rebuilding lighting I get those really hard differences in brightness where a new mesh begins:
Any idea what I’m doing wrong? Should I pick different shadow settings in the blueprint for the mesh? (The mesh is static btw)
2visual
(2visual)
November 26, 2017, 11:31pm
3
double click on the mesh in the details panel, is the material applied there? If you only applied the material via editor it can cause the effect you have.
DavidM
(DavidM)
November 27, 2017, 2:57am
4
Thanks. I just tried to apply your suggestion, then I noticed the problem seem to have been fixed by the new engine version.
DavidM
(DavidM)
February 18, 2018, 4:15pm
5
BTW this problem seems to have gone by itself with the latest engine update.