Removing HUD Issue In Level Blueprint
I am trying to work out how to remove my HUD as soon the Player dies. I made an Input Action where if the Player presses Enter, it will skip the cutscene and spawn the Player's HUD. However, when the Player dies, the HUD is still active. Although this does not effect in his Character Blueprint when he dies, the HUD disappear but only when the Player did not press the skip button.
Any suggestion on removing the Player's HUD in the Level Blueprint after the Player dies?
asked May 13 '17 at 04:07 PM in Blueprint Scripting
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