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How can I get a user interface to lag behind the VR camera's movement?

Hi all,

So I'm making a VR game and I'd like to have a user interface widget component be attached to your camera, like a health bar always in your lower-left area. However, I'd like the movement of the widget to be slightly delayed or with hesitation so that it doesn't feel like it's just bolted on my camera.

An example of this would be how Robo Recall does it, see what I mean here: https://youtu.be/BRpvQcJ8hCw?t=9m53s

The point meter near his guns is always in the same relative area on your screen space but it sort of lags in its movement, makes it look more natural.

I tried using MoveComponentTo in BP but it never really sticks in the part of the screen I'd like it to. Also it's kind of a difficult question to phrase, so I didn't have much luck with my usual google-fu techniques.

Any help at all would be greatly appreciated!

Thank you.

Product Version: UE 4.14
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asked May 14 '17 at 12:03 AM in Blueprint Scripting

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