Is there a way to block lightmass in select areas?
Is there a way to block lightmass from affecting certain parts of my level? I'm building a side-scrolling game with indoor and outdoor transitions. The buildings are open on one side as per the art style so, of course, light shines in areas that should actually be dark. Is there some sort of blocking plane I can use to stop lightmass inside those select areas?
Thanks for any help.
asked May 14 '17 at 03:21 AM in Using UE4
No, you can't really restrict lightmass to affect only selected regions, but there are several workarounds, ranging from enabling double -sided lighting on buildings to selectively darkening/lightening areas with post process volumes.
You can also use stationary lights. You can adjust their intensity as the player walks in and out of the building.
answered May 15 '17 at 07:58 PM
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