When I build lighting, it gets stuck at Exporting Lighting 100%
I have a large map. It has a load of grass, terrain, and some trees. And whenever I try to build the lighting it gets stuck at Exporting 100%. On Swarm, its like the exporting bar goes on forever, without stopping.
I've tried: Setting swarm to standalone mode, setting static lighting level scale to 4, setting unreal editor to low affinity priority, setting swarm to high affinity priority, and setting local instructions to normal priority on Swarm.
None of these have worked so far.
Here's my build:
Any ideas as to what could be causing this? Thanks!
Hopefully there will be others who can help you better but as I see it you have three options:
First, you can add more machines to distribute the load of the baking process. Swarm, with some setup, can do that, The problem for most is that we can't afford lots of machines. Most large world games are made by companies that can afford farms of machines to do this sort of processing.
Second, from what I read in the link I gave in my comment, it seems you can bake your map in stages. You disable parts of your map and bake with what is visible. Then you disable what you baked and enable some of the parts that didn't get baked yet, and then you bake again. Apparently it's cumulative so you won't be overwriting previous bakes. It may be more involved than I am aware but the link I gave should be a good starting point if this is the way you choose to go.
Third, and perhaps least desirable, is the option to simply work with smaller maps that your machine can handle. It's not such a bad option IMHO because dealing with large worlds is fairly advanced. I have to say that I've been furiously learning and developing with UE4 for a year or so and I'm just getting into working with large worlds.
answered May 14 '17 at 08:32 PM
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