I am not able to Re-Import Static Mesh with new Sockets.
I am trying to re-Import A staic Mesh via Maya "send to Project", it would be very comfortable to have an import setting (In UE4) wich would allow me to reimport Socket's totally. I prefer using my 3d program to attach/delete sockets' etc. I even installed 4.15 beause there was in Trello Roadmap written that this issue would be solved, but it seems not.
asked May 14 '17 at 09:01 AM in Bug Reports
We had someone test this on Maya and they only reproduced the issue when using the "Freeze Transformations" option in maya, this will cause the sockets to appear in the wrong location.
Otherwise re-importing the asset with updated sockets appears to be working as expected as of 4.15.
answered May 16 '17 at 07:34 PM
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