Override all Material / Clay rendering look
I am looking for a fast way to easily override all materials in my level to a midtone grey. As you probably know in physical render engines which I usually work with these clay renderings are used get fast preview renderings for lighting setup. For my project I want to use this specific look for several video sequences without having to change every single material. Here is an example of the look I going for: http://www.tonytextures.com/wp-content/uploads/2015/03/03_model-clay-render-sketchup_580.jpg Ideally it would keep the bump and specular maps and just override all the color textures. How can I achieve this effect in Unreal Engine? Any ideas appreciated! Thanks a lot!
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you can use console commands to switch viewmodes https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewModes/ Thanks a lot! I guess I should have been a little more specific tho: When I am in Detail Lightning mode and I render out a sequence the final images are still fully textured. How can I achieve the same effect in my sequencer / renderings?
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How can I render final images in (detail) Lighting view mode? Anyone?