Override all Material / Clay rendering look
I am looking for a fast way to easily override all materials in my level to a midtone grey. As you probably know in physical render engines which I usually work with these clay renderings are used get fast preview renderings for lighting setup.
For my project I want to use this specific look for several video sequences without having to change every single material. Here is an example of the look I going for: http://www.tonytextures.com/wp-content/uploads/2015/03/03_model-clay-render-sketchup_580.jpg Ideally it would keep the bump and specular maps and just override all the color textures.
How can I achieve this effect in Unreal Engine?
Any ideas appreciated! Thanks a lot!
you can use console commands to switch viewmodes https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewModes/
answered May 15 '17 at 01:34 PM
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