visibility hud question
Hi all, i already created a question mentioning this problem. This is the link to the question i have. https://answers.unrealengine.com/questions/599221/how-to-display-health-bar-on-hud-when-picking-up-i.html
i created a HUD visibility event but i don't know what i'm doing wrong. I have included a screenshot of what i want to create ( First screenshot HUD Problem)
In the second screenshot ( The Blueprint ) i have a blueprint event setup in the pickup blueprint. The problem is that the event fires but the visibility does not get set. PS: Yes i have toggled the icon and the progress bar's visibility to hidden in my HUD widget and tested this out but it does not work.
Questions: 1. Do i need to create a binding on visibility in the HUD Widget? 2. Where do i need to place this blueprint event? 3. With what node do i fire the event? I don't think the actor begin overlap (sphere collision) is required. 4. The HUD nodes in the blueprint are references to my HUD. I don't know if the nodes i use are wrong
If anyone has a idea on how to get this working please share it. And make sure to include some blueprint screenshots ( would be nice ) :-)
Any help is greatly apreciated.
asked May 14 '17 at 01:53 PM in Blueprint Scripting
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