Ambiguous search, could be CanvasPanel /Game/sb.sb:WidgetTree.CanvasPanel_0

so i made a new project and made a widget and created it and added to viewport made a pawn possesd it and thats it now i packeged it to android and i got like 9999 kinda dark gray
LogUObjectHash:Warning: Ambiguous search, could be CanvasPanel /Game/sb.sb:WidgetTree.CanvasPanel_0 or CanvasPanel /Engine/Transient.World_3:sb_C_23.WidgetTree.CanvasPanel_0
is this a problom if yes how can i fix this
i am pretty sure that it is a problom because the packaging gets stuck at

Forcing save package …/…/…/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset because was already requeued once

Hello 678GUY,

I have a few questions for you that will help narrow down what issue is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any settings/blueprints that may be involved?

first it was a clean project i created it and 10 minutes later packeged it
i dont even know what is the bug its just happens and i only have 1 widget in the game so its it if you want i will give you the project files

If you would like to provide the project along with steps to reproduce the crash in the project (in case there are other steps outside of packaging the project) I will be happy to take a closer look.

here is a link it will expeire after 1 download
all i did is package the game in android ETC2 (i have arm64 enabled)
and that whats happened

I downloaded the project provided and was able to package without issue. I did not receive the warning that you mentioned in your original post. Could you try the zipped down version of the project provided and let me know if it still reproduces the warning that you were seeing?

it worked for a some resen thx for the help
can you plz make an answer so i can mark it as done