I wanted to transform/modify my skeletal bones in c++ instead of the animation blueprint . After much research it became apparently obvious it is done by overriding NativePostEvaluateAnimation .
When trying to override it , it always fails . It turns out NativePostEvaluateAnimation is not even in the source code anymore !!??
On checking the docs , its there
https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Animation/UAnimInstance/index.html
But on checking AnimInstance.h in visual studio , its simply not there !! Only thing that sounds similar is NativePostEvaluateAnimation() but it doesnt feel like the function i need .
Is it something to do with 4.15 ? or am i doing something wrong ? Hope somebody clarify this problem…its been eating me up the whole day…i simply need to modify the transforms of my bones in c++ …thanks…