Mesh seams visible with how to fix

Could be ur UV mapping only thing i can think about atm but could be fixed super fast if u have substance painter without retouching the UVs but if u dont have substance then make a small line somewhere on ur mesh where u want ot to split to flatten the UVs. Not all around, when it comes to organic models its hard to hide the seam lines but there ways to make it look like there isnt.

Hey, I’ve been trying out some rock techniques to get nice looking ones. I had some trouble with the normal maps in Blender where the seams were visible but I already fixed this. Anyway I’m having the same issue with UE4, except in ue4 the seams are visible in the textures not just the normal. This is probably a problem with the UVs, but I’m not sure how I could fix them. I’ve already tried inverting the green channel.

Here’s some pictures of the Mesh(textured and un-textured), the normal map settings and the material.

I’m not entirely sure i follow, I’m kind a novice at UE4 so would you be able to give me some sort of visual direction or perhaps a step by step guide thing real quick. Thanks for responding though.

Unfortunately I don’t have substance painter, would love to have it but can’t afford.