Projectile Collision Bug

I have been using a simple formula for creating projectiles for a while now, and for whatever reason, that no longer works. I imported a projectile that worked perfectly in engine version 4.10, and now, it no longer collides with anything but the character that spawns it. Since I’m not planning to make any backwards facing weapons that hurt the player (well, I suppose I could implement that somehow) I was wondering if this was merely a bug, or if it is something that was changed about the engine’s collision system regarding projectiles that I can make a quick fix for. I simply need it to 1: bounce off of walls (which I know how to do in projectile movement settings as soon as collision works) and to 2: Generate hit events when hitting other players or level geometry. Thank you for the help, or at least, reading all the way through. My development is pretty halted due to the change in engine version.

Hi 2 stooges,

I don’t know of any projectile changes that would be causing this and I haven’t seen any similar reports. Have you tried comparing it to the default projectile in the 4.15 version of the 1st Person Template project?

Also, how are you importing the projectile that worked in 4.10? Are you migrating it from another project or reimporting it directly from the .fbx file?

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ

Hi, sorry. I was away from my computer for a few days. I am migrating the projectile from the other project. I’ll try comparing it to the projectile in the template.

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, just comment back here to reopen the post.