Error building 4.16 branch from source - can't build Oculus lib
I need to do an engine rebuild so that I can disable audio muting when the VR preview window becomes defocussed (would be great to have that exposed as an editor preference :) ). I cloned the 4.16 branch from github, followed all the normal steps, but have run into this error:
I've successfully build many engine versions before, but this is a completely new error to me and is a bit beyond me. I'm guessing that this must be something particular to my setup but am at a loss of things to try to resolve it. Does anyone have any words of advice they could share?
Building on Windows 10 using Visual Studio 2017,
i.e. remove "FD3D12StateCacheBase::" as it isn't needed and VS2017 throws an error for it.
answered May 18 '17 at 09:28 AM
Since 4.16 is a preview, you could be running into a bug Epic didn't catch. I can see that the file in question was changed 13 days ago. Try working with 4.15.2 and see if you get the same issue. In general, it's not quite safe to do real development with a preview version.
It might also be helpful to submit a bug so Epic can look into it before 4.16 is put into production. You can do that here: https://answers.unrealengine.com/spaces/11/bugs-and-crashes.html.
If you have this problem with 4.15.2 then we can try to dig deeper.
I've had this too, I did a completely clean Windows Installation before merging in the the 4.16 'release' changes if that helps.
answered May 29 '17 at 02:54 PM
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