SpawnActorFromClass not using Correct Scale
Setup: Main BP (Player Character) - Child Actor Within Main BP spawns a projectile using GetWorldLocation.
The Spawned projectile has the correct location and rotation however the scale is incorrect.
I'm using the Spawn Actor From Class node. It is spawning an actor which is a sphere at 16cm in diameter.
The scale is correct if I drop the mesh / BP into the world.
In World vs Spawned
However when I Spawn an actor from class the scale is incorrect and is around 4x bigger.
I have been through all my BPs and meshes to make sure that all the scales are set to 1.0, So the problem lies within the Spawn Actor From Class node even though it is displaying the output scale as 1.0.
Any information on this would be amazing as It has been racking mine and other's heads for hours.
asked May 14 '17 at 10:56 PM in Blueprint Scripting
I have the same problem. Transform of a parent component won't apply to child objects when spawned by BP - spawn actor from class. Drag & drop to a scene applies the transform correctly.
answered Nov 27 '17 at 04:52 AM
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