How to move components with an animation?
So let's say we have a trap that is triggered by a volume. Player walk in the vicinity and we play the trap animation (exported from maya). I have another volume on the spiked ball, which will 'kill' the player if it collides with his/her capsule. My issue is I cannot move the volume with the animated skeletal mesh. I've tried using Joint Orientation and Sockets. And I cannot find specific documentation to problem solve.
Edit: This trap is under an actor blueprint to contain the logic. I'm wondering if I should be animating the mesh in matinee rather then Maya.
Just to be clear, I need the kill volume to translate and rotate with the spiked ball. Thanks, P
It seems like I had to group my volumes under a component (scene). Then use that as my pivot and set the relative rotation from the socket!
answered May 20 '17 at 06:59 PM
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