Array structures pins disconnect when load project!

Each time you re-open the project all arrays containing structures are disconnected. This bug only occurs when opening the project, before closing it, in fact, the project works perfectly and the pins are all connected, no errors reported by the engine.

This is just an example, every time I have to re-open each blueprint that uses that array type.
I’ve been searching through the various bug reports and it is not the first time that it happens: (Struct & Array Pins Disconnect After Saving & Reloading Project! - Editor Scripting - Unreal Engine Forums)
In my case it happens with both widget and actor blueprint. Maybe this bug reappeared again on this version.
Does anyone know how to fix it?

Hey Pipps,

I attempted to reproduce this from scratch and using the repro steps from the JIRA created from the other post your referenced, however; I wasn’t able to get your results.

Would you be willing to create a small test project or exact repro steps from creating a new project, so I can get a repro internally?

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information to reopen the post.

Cheers,

TJ