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Drawing a Hud on Viewport.

Hello, i have tiny problem and im not sure where i should call my widget. I created a "HUD Blueprint" and a "Widget(HUD_Widget)" Inside the HUD i have: Event BeginPlay > Create HUD_Widget > Add to Viewport I set the Class to HUD Widget and Owning player is Player Controller.

Do i need to call the HUD in the third person blueprint? Or is it enough when i did it in World Settings ?

Product Version: UE 4.16 Preview
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asked May 15 '17 at 09:53 AM in Blueprint Scripting

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u cant call things from world settings.

you would either use the player BP , player controller , level BP for calling wigdets... its some sort of initialization when you get into the game so i would you reccomend putting it into the player controller

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answered May 16 '17 at 06:43 AM

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avatar image DamianToczek May 16 '17 at 12:08 PM

Yeah it worked in default template blueprint from 3rdPlayerBP

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