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Lighting from static meshes not working

Hello, I have made a set of static meshes, none of them have back faces, however the window piece`s is buggy on the lighting being built, I have added a two sided to the material but it still appeared quite buggy. the first image is after lighting is built and the second is during, obviously I want the during effect but you i dont know why this is doing this.

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Product Version: UE 4.12
capture4.png (375.7 kB)
capture3.png (424.6 kB)
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asked May 15 '17 at 10:48 AM in Rendering

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Ryan Griffiths
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The result you get heavily depends on lightmap resolution of the object, which is receiving your fence shadow. Increase lightmap resolution for the floor piece.

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answered May 15 '17 at 07:25 PM

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