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Why RootComponent of an actor only has scale and why that scale does not scale?

For example when I place a PaperSprite component as a root with it's collision enabled I can't scale it. But when I add a Scene component as a root, I already can scale it. But at that time I have another problem. Collisions stop working when I move the actor with Sweep option enable for SetWorldLocation method. (See here for more details.)

In general, why Root component does have ONLY Scale part of the Transform when it is inherited from USceneComponent?

Product Version: UE 4.15
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asked May 15 '17 at 10:56 AM in Using UE4

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avatar image skeleton60 Aug 19 '17 at 03:59 PM


do you find a solution ? I have this problem too, if i put a Scene Component as root then the SWEEP option dont work anymore :(

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