Error Blueprint Runtime Error: Accessed None trying to read property Bomb from function

I keep getting this error and I don’t know how to fix it.

PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property Bomb from function: ‘ExecuteUbergraph_WBP_BombDefuseScore’ from node: Set Visibility in graph: EventGraph in object: WBP_BombDefuseScore with description: Accessed None trying to read property Bomb
PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property Bomb from function: ‘ExecuteUbergraph_WBP_BombDefuseScore’ from node: Branch in graph: EventGraph in object: WBP_BombDefuseScore with description: Accessed None trying to read property Bomb

This means that a variable/object is not valid.

Basically you need to run some tests to make sure that is they are variables that they are getting set.

You can also run a “is valid” check and attach it to a branch and it will mean you can print a string from the false to let you know when something isn’t valid aka set.

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If anyone here happens to have the problem I had, the solution I found (thanks Miroac ) was that I must have removed the function to get the reference to the receiver, which I had tied to a variable that I was then trying to access.