Is there a way to get the height of a material in BP?

I’m trying to follow Handkor’s buoyancy tutorial( A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums ) and use that system in combination with the Nvidia Waveworks ocean shader.

The problem is that I can’t get the code to run on the custom Waveworks build of 4.15 that I’m running. It might just be that I’m not doing it properly, I have very little C++ knowledge, but I was wondering if there was a way to get the displacement height of a material at every frame in Blueprint rather than C++.

Screenshot of the Waveworks material:

I think not. I never saw any method to get texture color in specified location in BPs, Only in c++ in tutorial you mentioned.

Thanks for the reply. I found that Waveworks does have a “readback displacements” option which could maybe be used for a buoyancy system later on.