Is there a way to get the height of a material in BP?
I'm trying to follow Handkor's buoyancy tutorial( https://wiki.unrealengine.com/Render_Target_Lookup ) and use that system in combination with the Nvidia Waveworks ocean shader.
The problem is that I can't get the code to run on the custom Waveworks build of 4.15 that I'm running. It might just be that I'm not doing it properly, I have very little C++ knowledge, but I was wondering if there was a way to get the displacement height of a material at every frame in Blueprint rather than C++.
Screenshot of the Waveworks material:
asked May 15 '17 at 04:59 PM in Blueprint Scripting
I think not. I never saw any method to get texture color in specified location in BPs, Only in c++ in tutorial you mentioned.
answered May 16 '17 at 09:27 AM
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