Maya Exporting to Substance Painter/Baking Textures

Hello, I’m games design student and its my first year when I’m working with 3D software. I created a character just for practice and now I have some issues with this character. I finished low poly character, skeleton and weights painting. I also created high poly character. Now, I exported low poly character from Maya to Substance painter which is working correctly but when I’m exporting high poly it doesn’t baking textures correctly. I’m sending screenshots how the low poly and high poly character looks in Maya and after baking textures in Substance Painter. Hope you can help!