Naming a NamedSlot inside another causes infinite loop and crash
The crash happens because of a stack overflow on UNamedSlot::OnSlotRemoved(UPanelSlot* InSlot).
asked May 16 '17 at 12:29 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Make it a great day
answered May 16 '17 at 09:11 PM
Rudy Q ♦♦ STAFF
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