PackagingResults:Error: Error Unknown Error

I have been dealing with this kind of problems several times.
But this time i´m not finding what´s happening.

Looks like kinda basic problem. It shoots the error at 4secs.
Thanks in advance.

This is the log:

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/UE4_PROYECTS/AIN_BeachHouse/AIN_BeachHouse.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/UE4_PROYECTS/AIN_BeachHouse/AIN_BeachHouse.uproject -cook -stage -archive -archivedirectory=C:/Users/Pol/Desktop/ArchitectIN
_APP_Windows -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AIN_BeachHouse Win64 Development -Project=E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject -remoteini=“E:\UE4_PROYECTS\AIN_BeachHouse” -noxge -generatemanifest -NoHotRe
load
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2293198s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: E:\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AIN_BeachHouse Win64 Development -Project=E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject -remoteini=“E:\UE4_PROYECTS\AIN_BeachHouse” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for AIN_BeachHouse (no existing makefile)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.1062389s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): E:\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe AIN_BeachHouse Win64 Development -Project=E:\UE4_PROYECTS\AIN_BeachHouse\AIN_BeachHouse.uproject E:\UE4_PROYECT
S\AIN_BeachHouse\AIN_BeachHouse.uproject -remoteini=“E:\UE4_PROYECTS\AIN_BeachHouse” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.05.16-12.35.55.txt’
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): en Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): en BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): en AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): en AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hello,

The error message you’re pointing out is a generic one and the actual error is elsewhere. Please refer to the Packaging and Deployment Troubleshooting guide for more information on what you may be able to do to fix your issue and what information you may need to provide.

Thank you very much for the fast response, Matthew.
I Solved this problem uninstalling and re-installing Visual Studio 2015.