panoramic 360 movie help?
Hi, i'm trying to record a panoramic 360 movie of my project to make tests. But looks like i will need some advice and orientation here to see what is going wrong.
What is happening? every time i try to record a simple sequencer or matinee camera track, i got about 90% of repeated frames or with a slight changes of frame rendered and when this reaches on the end of frame capture, the camera track animation play the rest of it's tracking without record any new frames. Since this have hangs on start capturing almost all of frames, there is no more frames to record on the rest of annimation.
On the image, you can see my setup nodes to capture my matinee/sequencer camera track movement, i also locked my framerate to 60 and used arguments on stand alone game launcher: ‐usefixedtimestep ‐fps=60 ‐notexturestreaming
I'm running out ideas about what to do and make this works, any idea? for best information, i have followed all instructions and tips found on this topic: https://forums.unrealengine.com/showthread.php?103980-4-11-preview-7-Stereo-Panoramic-export-works!
asked May 16 '17 at 05:20 PM in Rendering
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