Royalties for game still in development
I am the sole proprietor of Not A Company, currently working on Hoverloop. http://www.not-a-company.com/
We recently had a successful Kickstarter campaign, where we offered different packages. The package where you got the game, was €15. https://www.kickstarter.com/projects/1078815302/hoverloop
How does this work with royalties? As the game still is in full development and will not be fully released untill January 2018 (PC+Xbox One). The Early Access on Steam is scheduled for early July.
asked May 16 '17 at 06:44 PM in Legal & Licensing
Generally speaking, crowdfunding revenue is considered royalty bearing revenue to the extent that the money gets the user access to the game or some other in-game benefit. To the extent it gets you a thank-you, shirt, soundtrack, poster, etc., it's not royalty-bearing.
In your case, this is basically a game pre-order, so it's revenue for your game that's subject to a royalty even though the game doesn't come out right away.
answered May 16 '17 at 11:41 PM
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