HISM Forces Default Editor Material

In 4.16 Preview 3, HISM instances generated at runtime won’t show the materials of the mesh that is being generated, and instead shows the default editor grid material. Attempts to set the HISM component material to the desired asset yield no results, confirmed that material setting should be occurring by checking print string debugging.

Further testing with ISMs and HISMs reveals both reverting to default editor material in 4.16 Preview 3.

Did you tick the for use with ISM’s checkbox? Materials require this for use with (H)ISM’s :slight_smile:

Open the Material you want to Assign click anywhere and look in the Details Panel for “Used with instanced Static Meshes” Check it and have a nice Day =)

That was it, thanks so much!