Here is the log info here. Also just to Make a note I tested the android packaging on the default blueprint 3rd person game and it worked perfectly. I sent the game to my Asus Zenpad with Nougat OS.
I am using Blueprints
Ive install visual studio 2015
Now using unreal v4.15.2
-code-gen:
LogPlayLevel: [mergemanifest] Found Deleted Target File
LogPlayLevel: [mergemanifest] Merging AndroidManifest files into one.
LogPlayLevel: [mergemanifest] Manifest merger disabled. Using project manifest only.
LogPlayLevel: [echo] Handling aidl files…
LogPlayLevel: [aidl] Found 3 AIDL files.
LogPlayLevel: [aidl] Compiling 3 AIDL files.
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling RenderScript files…
LogPlayLevel: [echo] ----------
LogPlayLevel: [echo] Handling Resources…
LogPlayLevel: [aapt] Generating resource IDs…
LogPlayLevel: [aapt] F:\Game Studio\KacariDemo 4.15\Intermediate\Android\APK\bin\AndroidManifest.xml:1: Tag attribute package has invalid character ’ '.
LogPlayLevel: BUILD FAILED
LogPlayLevel: I:\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line:
LogPlayLevel: I:\android-sdk-windows\tools\ant\build.xml:694: null returned: 1
LogPlayLevel: Total time: 20 seconds
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Could not find file ‘F:\Game Studio\KacariDemo 4.15\Intermediate/Android/APK/bin/KacariDemo-debug.apk’.
LogPlayLevel: File name: ‘F:\Game Studio\KacariDemo 4.15\Intermediate/Android/APK/bin/KacariDemo-debug.apk’
LogPlayLevel: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir)
LogPlayLevel: at UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
LogPlayLevel: at AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.Deploy(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCookRun.ExecuteBuild()
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 112.254285
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error