Does anyone know why after building the light the interior of my apartment is all red (probably because of bouncy) when the architecture is a blueprint (walls, ceiling, floor,…) plus sofa blueprinted, while the same room made of single meshes (non-blueprinted) is getting the right lightning? It’s the same light configuration on both rooms with default collision on meshes.
Note: I deleted the reflection sphere after building the light and before the screenshot (so sphere is not the problem)