Diferent lightning on blueprints and single meshes

Does anyone know why after building the light the interior of my apartment is all red (probably because of bouncy) when the architecture is a blueprint (walls, ceiling, floor,…) plus sofa blueprinted, while the same room made of single meshes (non-blueprinted) is getting the right lightning? It’s the same light configuration on both rooms with default collision on meshes.

Note: I deleted the reflection sphere after building the light and before the screenshot (so sphere is not the problem)

Are you sure your blueprinted meshes are not set to movable? They will ignore the baked lighting if they are movable. If they need to be movable, you can check Light as if Static in the Lighting settings.

That was exactly it, Sigfreud. Didn’t know the default value for blueprints was set to “movable”. Just changed it to static and worked like a charm. Thanks for the fast reply, btw. =)