FleX Actor in Blueprints

Hello All!

I am currently using FleX UE integration direct from the nVidia FleX branch on GitHub. I have it working however I am not sure how to enable it if the object is in a blueprint. The screenshot shows what I mean:

The one infront is just the asset on its own, this works.

The one behind doesn’t seem to work. It is being used inside an Actor blueprint.

I am sure there is an easy way to fix this which I haven’t found.

Sorry for the bad explanation. I am new to FleX so this is mostly unknown to me.

Thanks for any help! :slight_smile:

You should use FlexActorBP. When you create new Actor blueprint, just print in line “flex”.

You should add “Flex” component (not Static Mesh) in your blueprint, and specify your static mesh in this component. The static mesh shoud have Flex Asset specified as well (but looking at the picture you have it already done).

Usual Blueprint Actor will work, it’s not required to create subclass of it (FlexActorBP etc).

This is the correct answer. Thank you, AyanMiru :smiley: