Hello All!
I am currently using FleX UE integration direct from the nVidia FleX branch on GitHub. I have it working however I am not sure how to enable it if the object is in a blueprint. The screenshot shows what I mean:
The one infront is just the asset on its own, this works.
The one behind doesn’t seem to work. It is being used inside an Actor blueprint.
I am sure there is an easy way to fix this which I haven’t found.
Sorry for the bad explanation. I am new to FleX so this is mostly unknown to me.
Thanks for any help!