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How to properly trigger door open/close audio?

Hi there!

I am new to UE4 and stuck with proper audio triggering. The door open/close the sound is playing on interaction what is cool, but I would like to get the following:

When the animation is interrupted, I need the audio stopped and begin to play the other sound from the point related to it's timecode. I mean for example if the door animation (1s) is interrupted halfway open, the open.wav(1s) needs to be stopped at 0.5s and the close.wav(1s) should be played from 0.5s.

The blueprint now looks like this:![alt text

Thank you for your kind advices!

Product Version: UE 4.15
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asked May 17 '17 at 09:25 AM in Blueprint Scripting

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