Blueprint: Camera bug

Hello

I create two cameras, one for TPP [this is standard camera in new tpp project], and one FPP Camera. In Player BP i create some logic. In start of game first is active FPP camera, and if i press button, camera switch to tpp. This is BP:

All works ok, but if i close project and open again, first active camera is TPP and cant switch to FPP. So i need go to PlayerBP and recompile and then and only the it works. I experimenting many times and always this happen at start of project.

In my project i use TPP template. And in settings tpp and fpp cameras is autoactive. Any help?