Replacements for character movement component for AI?

Only using blueprints i should add. Basically i’m going to have a lot of enemy AI and the standard character movement component takes a huge toll on performance after 70 of my AI are spawned or put in the game.
I want a lot of AI in my game, like *days gone. *
Is there a way i can create a custom movement component or replace it with a better one for my AI characters, only using blueprints?

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