Only Owner See / Owner No See on Child Actor Components

Is there an equivalent of the owner specific rendering flags for child actors? I’ve tried fiddling around with local visibility instead but nothing has come of it.

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In the childs construction script you can right click and create “Get Parent Actor” node, then drag off the return value and create “Get Owner” node, then drag off the return value and “Set Owner”.

Although this was not the solution to my problem, I ended up using a similar methodology when I reworked my weapon system. Cheers.

This solution didn’

t work. But setting up this blueprint in the CharacterBP did: see below

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Thank you!