Particle optimization mobile

Hello, I optimize my mobile game for android and I have problem. I use precomputed visibility and it work cool for static mesh, but not work for particles. All particle emitter render in front of the camera. I use console comand freezerender to check render. look at here pls.

I have 10-15 FPS falling sometimes in my level because rendered invisible particle :'(.

Actual reference for my question Partcle render optimization - YouTube

partciles on mobile should ALWAYS be on a BOUNDING BOX. Check particle system for that option, maybe its better to set it manualy that the auto choice it gives you.

partciles on mobile should ALWAYS be on a BOUNDING BOX. Check particle system for that option, maybe its better to set it manualy that the auto choice it gives you.

Mark as Answered plz :slight_smile:

Yes this worked. THx!

Where to found this option?