Possessed pawn does not recieve input

I have a simple pawn that should be able to jump when I F. I also have a player controller that possesses the pawn at Event BeginPlay. The pawn does not receive any input. I also played with Auto receive input, which didn’t change anythong.

https://puu.sh/vT4Vg/20b2dbfce5.png

https://puu.sh/vT4Zo/63a8625dec.png

Can’t you set the whole ‘Jump’ in the player controller and connect the controller to the pawn?

Did you set the F key in a ‘Action Mapping’?

Maby one of these video’s will help u.

https://www.youtube.com/watch?v=rP0T-pjzyvs

You’ve not assigned a player controller to the pawn.

Use the “Get Player Controller” node and plug that into the target slot on the Possess node.

that isnt necessary since its being called on the player controller.

the problem i would guess would be the impulse strength or he didnt set physics enabled. i would first use a print string to ensure that the input is being received. then try using the jump node if possible. ir at this same time crank the impulse way up, possibly into the 50000s if needed. then you will know if the script is functioning.