Timing Sequencer for VR

Hi everyone, quick question.

What is the process in sequencer for timing? What does it default playback to? I’m hoping it’s just against time, such as seconds, rather that frames per second, which is what it shows me (50fps) when I’m using sequencer.

How can I assure that in VR (when playing at 60/120fps) the sequences won’t suddenly be twice the speed?

The more I type the more this sounds like a dumb question. Maybe someone can give me a quick rundown on this? Thanks :slight_smile:

The time snapping interval will lock the engine playback rate if you choose a frame rate. So, you’ll want to pick a time snapping interval in seconds (ie. 1s, 0.1s, etc)

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Thanks Max! :slight_smile: