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How to have multiple cameras in game render to multiple windows.

I'm trying to make a project that has multiple cameras in the scene that render to different monitors for a multi-monitor set up. Is there a way to do this? I've tried to use a 4.12.5 build from another version of this question but it wasn't working at all.

Product Version: UE 4.15
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asked May 17 '17 at 10:23 PM in Blueprint Scripting

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Fipil
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avatar image Koalausb Jul 06 '17 at 06:24 PM

Up! Im very interested in this topic.

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2 answers: sort voted first

What I ended up doing is doing 4 scene render 2d textures, placing them on planes and making a cine camera actor that had the aspect ratio of all of the screens put together, and stretched that across all 4 screens. Not ideal - would love to see the solution that unity has that is basically a render camera to screen function, or something similar!

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answered Jun 22 '17 at 04:22 AM

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Fipil
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avatar image Fan.JIN Aug 18 '18 at 10:27 PM

It is quite like building a minimap. https://www.youtube.com/watch?v=8AhY7CUbzwc&t=50s

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answered Mar 02 '19 at 07:52 PM

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DenisDubinin
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avatar image Fipil Mar 11 '19 at 02:03 AM

Hi there,

This seems great, would love to give it a shot but the project won't compile for me. What engine version did you make this with?

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