What can be done to optimize Skeletal Meshes?
I want to have a large quantity of identical Skeletal Meshes visible in my scene at a time. While with Static Meshes one can instance those to reduce draws greatly. But it seems like with Skeletal Meshes this isn't really an option in Unreal. Now the question is what can be done from a rendering perspective to increase performance with Skeletal Meshes?
asked May 18 '17 at 12:15 AM in Rendering
I think only LODs
answered May 19 '17 at 02:32 PM
Mesh LODs, Skeletal LODs and best one is the MasterPoseComponent, but it has some handicap.
answered Jan 09 '19 at 12:36 PM
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