Event Hit only fired once while walking on different panels

I have two planes with collision set to block the player character. The two planes are adjacent to each other (they’re touching). I press start and I receive one hit event as soon as the player lands on one plane. When I walk over to the adjacent plane, I don’t receive a hit event. If I jump and land, I receive an event.

How come I don’t receive a hit event as soon as the player walks onto the second plane?

My only alternative is to set up trigger volumes. The problem with that is I have a grid of 100x100 planes and adding 100x100 trigger volumes would be bad for performance.

Did you solve it?

hit is based on physics, just walking onto a plane will not impart enough force to trigger a hit event. instead use on overlap which will be easier to implement for your use case.