I have two planes with collision set to block the player character. The two planes are adjacent to each other (they’re touching). I press start and I receive one hit event as soon as the player lands on one plane. When I walk over to the adjacent plane, I don’t receive a hit event. If I jump and land, I receive an event.
How come I don’t receive a hit event as soon as the player walks onto the second plane?
My only alternative is to set up trigger volumes. The problem with that is I have a grid of 100x100 planes and adding 100x100 trigger volumes would be bad for performance.