Controls are messed up after changing camera

Hello everyone!

So basically, I wanted to put a part in my level where the camera following my player changes for a camera looking from above. So, I watched this tutorial: Unreal Engine 4 Tutorial : Changing the Camera - YouTube and it worked perfectly.

The problem is: the controls are messed up. Or should I say, they keep being what they were before the camera switch, while I want them to be different (q making me go left, z going up, depending of the camera.)

It obviously has something to do with the rotors that I use for my basic controls, but as a newcomer with little programming skills I have trouble fixing the issue.

Thanks a lot !

You should use flow controls. Here is example with Branch

138375-2017-05-18_1532.jpg

You must change IsTopDownCamera when switching between camera views.