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So I am trying to swap out the textures used in materials at runtime, since I would rather have one material with all of my parameters instead of having a library of materials with replicated parameters. This is however proving to be problematic on the engine’s side.
When I run my game the textures are totally mixed up and not at all what the same textures look like in the material editor. Any solutions or at least explanations for what is happening?
Thanks in advance for your help.