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[4.15 & 4.16]Compil error with new plugin

Hi,

When i create a new Third Party Plugin, and when i add a New C++ class inside (ActorComponent or BlueprintFunctionLibrary) i have every time the same error with a new project :

2>EXEC : error : The first include statement in source file 'C:\Project\VehiculeDBox\Plugins\DBox\Intermediate\Build\Win64\UE4Editor\Inc\DBox\DBox.generated.cpp' is trying to include 'GeneratedCppIncludes.h' as the precompiled header, but that file could not be located in any of the module's include search paths.

If someone has an idea?

edit : Same issu with 4.16

Product Version: UE 4.16
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asked May 18 '17 at 05:21 PM in C++ Programming

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Dark_Butcher
18 1 1 7

avatar image Aladin Sane Jun 01 '17 at 03:44 AM

I have the same issue. Anyone know why this happens and how to fix it?

avatar image RajZoox Aug 01 '17 at 08:42 PM

Anyone found a work around for this error.

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2 answers: sort voted first

I solved my issue.

I included generated.h in my HeaderFile and included the following code in my .Build.cs

 PublicDependencyModuleNames.AddRange(
   new string[]
   {
     "Core",
   }
 );


 PrivateDependencyModuleNames.AddRange(
   new string[]
   {
     "CoreUObject",
     "Engine",
   }
 );
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answered Aug 02 '17 at 04:57 PM

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RajZoox
71 1 9 9

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same issue...

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answered Aug 02 '17 at 01:41 AM

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fengfeng_3086
6 1 1

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