[4.15 & 4.16]Compil error with new plugin
When i create a new Third Party Plugin, and when i add a New C++ class inside (ActorComponent or BlueprintFunctionLibrary) i have every time the same error with a new project :
2>EXEC : error : The first include statement in source file 'C:\Project\VehiculeDBox\Plugins\DBox\Intermediate\Build\Win64\UE4Editor\Inc\DBox\DBox.generated.cpp' is trying to include 'GeneratedCppIncludes.h' as the precompiled header, but that file could not be located in any of the module's include search paths.
If someone has an idea?
edit : Same issu with 4.16
I solved my issue.
I included generated.h in my HeaderFile and included the following code in my .Build.cs
answered Aug 02 '17 at 04:57 PM
answered Aug 02 '17 at 01:41 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here