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[4.15 & 4.16]Compil error with new plugin


When i create a new Third Party Plugin, and when i add a New C++ class inside (ActorComponent or BlueprintFunctionLibrary) i have every time the same error with a new project :

2>EXEC : error : The first include statement in source file 'C:\Project\VehiculeDBox\Plugins\DBox\Intermediate\Build\Win64\UE4Editor\Inc\DBox\DBox.generated.cpp' is trying to include 'GeneratedCppIncludes.h' as the precompiled header, but that file could not be located in any of the module's include search paths.

If someone has an idea?

edit : Same issu with 4.16

Product Version: UE 4.16
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asked May 18 '17 at 05:21 PM in C++ Programming

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avatar image Aladin Sane Jun 01 '17 at 03:44 AM

I have the same issue. Anyone know why this happens and how to fix it?

avatar image RajZoox Aug 01 '17 at 08:42 PM

Anyone found a work around for this error.

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2 answers: sort voted first

I solved my issue.

I included generated.h in my HeaderFile and included the following code in my .Build.cs

   new string[]

   new string[]
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answered Aug 02 '17 at 04:57 PM

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same issue...

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answered Aug 02 '17 at 01:41 AM

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