Input fails in packaged game

Hello,

I have a game ready for some level of packaging. UE 4.15 on Linux. The game includes a custom Pawn, and associated Blueprint. When running from the UE4 editor, all input commands are properly directed to the Pawn, and the game responds appropriately. When running a packaged game of any type, I get no response. I have attempted all responses I’ve found already on this forum.

ShowDebug INPUT when running from the Editor shows the following input stack:

PlayerController_0.GameplayDebug_Input

PlayerController_0.PCInputComponent_0

GameName_C_1.InputComponent_0

SpecialPawn_Blueprint.PawnInputComponent_0

The INPUT PlayerInput_0 Shows my commands, which are sent to the Pawn Blueprint and executed appropriately.

Building a DebugGame I get the same exact stack, and the same INPUT PlayerInput_0, also showing my commands, but no action is taken upon my input. The Pawn does not respond.

I do Posses() my SpecialPawn on with GetPlayerController(0) on BeginPlay() in the SpecialPawn_Blueprint. I also issue a SetFocusToGameViewport on BeginPlay() in the same. The SpecialPawn is also set to autoposses Player 0.

The game is running fine, but I’m unable to issue any commands when not running from the Editor. Any thoughts?

Thanks very much.