record generative animation to sequencer?

Hi.
I need to record some actors that spawn static mesh components through blueprint code to the sequencer.
ultimately this is for packaging 360 panoramic video along with the realtime content.
Is this possible?
any workarounds?

It’s basically adding meshes to an array and deleting them in time with a timer event set to a tempo.

I could go back and restructure the blueprints if needed, if there were a specific way to acheive this.

attached an example:
thanks for your time.